The truth about gaming disorder, from Fortnite to World of Warcraft

As the number of young gamers has risen sharply, so have addiction narratives

Gaming disorder may be a newly recognised condition, but disordered gaming is anything but new. In 2010, a Korean couple was arrested for fatal child neglect spurred by an obsession with Prius Online. Five years earlier, another Korean man collapsed and died after a 50-hour session playing StarCraft in an internet cafe.

In the west, World of Warcraft, released in 2004, was one of the first games to trigger addiction narratives in the mainstream press, with the game blamed for causing college students to drop out of university and others losing careers and families.

Related: ‘He was terrified of people’: when gaming becomes an addiction

Related: NHS-funded internet addiction clinic to launch in London

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This post was syndicated from Health | The Guardian. Click here to read the full text on the original website.

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